Augmented, Alternate and Virtual Realities in Education
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Augmented, Alternate and Virtual Realities in Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Scooped by Peter Mellow
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Virtual Reality Is Making Its Big Play for the Mainstream

Virtual Reality Is Making Its Big Play for the Mainstream | Augmented, Alternate and Virtual Realities in Education | Scoop.it
But will it work?
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Scooped by Kim Flintoff
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Choosing the virtual reality experience that’s right for you

Choosing the virtual reality experience that’s right for you | Augmented, Alternate and Virtual Realities in Education | Scoop.it
We're still several decades away from developing completely immersive computer simulations, but it's not too early to dream about the ways we'll be able to use them.
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Scooped by Kim Flintoff
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CAVE2: Next-Generation Virtual-Reality and Visualization Hybrid Environment for Immersive Simulation and Information Analysis

CAVE2: Next-Generation Virtual-Reality and Visualization Hybrid Environment for Immersive Simulation and Information Analysis | Augmented, Alternate and Virtual Realities in Education | Scoop.it

CAVE2™, the next-generation large-scale virtual-reality environment, is a hybrid system that combines the benefits of both scalable-resolution display walls and virtual-reality systems to create a seamless 2D/3D environment that supports both information-rich analysis as well as virtual-reality simulation exploration at a resolution matching human visual acuity.

 

CAVE2 creates new opportunities for users to collaborate using both 2D and 3D. Today, all science is e-science: computers capture, filter, analyze and visualize data from instruments and simulations. CAVE2 serves as the lens of a virtual “telescope” or “microscope,” enabling users to simultaneously see and analyze one or more e-science datasets that reside in cyberspace.

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