Distance Learning, mLearning, Digital Education, Technology
12.1K views | +2 today
Follow
Distance Learning, mLearning, Digital Education, Technology
Your new post is loading...
Your new post is loading...
Suggested by Suresh Kumar DN
Scoop.it!

Top 4 Best Design Practices for Gamification in Digital Learning

Top 4 Best Design Practices for Gamification in Digital Learning | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
In today’s digital age, we all have access to tons of engaging games, which are fun to play and compete in. In this article, we’ll talk about four design practices that enable us to use gamification in digital learning to make learning experiences enjoyable and memorable. What is Gamification?
No comment yet.
Rescooped by Dennis Swender from iPads, MakerEd and More in Education
Scoop.it!

Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia

Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia | Distance Learning, mLearning, Digital Education, Technology | Scoop.it

"Teachers are leveraging the power of gaming to turn even reluctant student writers into enthusiastic storytellers...

When ninth graders arrived for their language arts class earlier this year, they were in for a surprise. With only a brief introduction, teacher Philip Bird and student teacher Evan Manconi invited the students into a futuristic, magical world called Cataclysm where they would spend the next several weeks in a role-playing game.

“Students took to it almost immediately,” Manconi says, using creativity and collaboration to develop characters, generate dialogue, and negotiate plot twists.

Six weeks later, the students had written some 729,500 words—nearly the equivalent of the first six books of the Harry Potter series. “They have written and written and written,” Bird says, “and all the chatter in the classroom has been focused on what their characters are doing. If writing is a muscle, I’ve gotten some incredibly muscular students out of this experience.”


Via John Evans
John Evans's curator insight, July 10, 2019 8:03 AM

Many years ago when I used games like Carmen Sandiego and Oregon Trail in the classroom, students were absorbed in the activity and would work beyond their investment in other activities! When learning becomes a part of you, it happens with little effort!

 

Andrea Jordan's curator insight, July 12, 2019 8:10 PM
This article is about incorporating role playing games into an ELA lesson. This ingenious idea gets students engaged and collaborating and is a fun and creative way to make writing and storytelling effortless.

AASL Standards
2.1.1 Continue an inquiry-based research process by applying critical thinking skills (analysis, synthesis, evaluation, organization) to information and knowledge in order to construct new understandings, draw conclusions, and create new knowledge.
fda47dfsg's curator insight, July 13, 2019 4:22 AM