Educational Pedagogy
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Rescooped by Dennis Swender from Daily Newspaper
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Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Educational Pedagogy | Scoop.it
Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Andreas Christodoulou, THE OFFICIAL ANDREASCY
Andreas Christodoulou's curator insight, October 6, 2017 4:08 PM
A useful resource on appropriate implementation of educational technology and its practical implications for students. This empirically-based study, indicates that addressing museum-based multiliteracies within a blended learning environment can be meaningful for ubiquitous learning.
THE OFFICIAL ANDREASCY's curator insight, October 6, 2017 4:20 PM

In this article, a design-based research approach is presented, which utilizes multiliteracies pedagogy to support ubiquitous learning during the design of a student-generated virtual museum. The findings from implementing the museum-school synergy, indicate that there is potential for beneficial ubiquitous learning experiences for students when theory-based practice is undertaken.

Rescooped by Dennis Swender from Culture in Education
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Why Kids Need to Move, Touch and Experience to Learn - Mind/Shift

Why Kids Need to Move, Touch and Experience to Learn - Mind/Shift | Educational Pedagogy | Scoop.it
When students use their bodies in the learning process, it can have a big effect, even if it seems silly or unconnected to the learning goal at hand. Researchers have found that when students use their bodies while doing mathematical storytelling (like with word problems, for example), it changes the way they think about math. “We understand language in a richer, fuller way if we can connect it to the actions we perform,” said Sian Beilock, professor of psychology at the University of Chicago.

Via John Evans, Cultural Infusion
Michael Ruzza's curator insight, April 5, 2015 7:45 PM

This is essentially learning through play.

Juanita Jackson's curator insight, May 15, 2015 11:46 AM

keep our students actively participating...

Dr. Deborah Brennan's curator insight, May 19, 2015 2:27 PM

There are several topics cover d in this article. The first is the use of movement to augment learning. This is not a new idea as many foreign language teachers have been using and recommending TPR - Total Physical Response as a p highly effective teaching strategy.  

 

The second point is about the distracting nature of highly decorated rooms. In my experience, the walls need to teach.  I do agree that decorations unrelated to content are irrelevant and distracting to learning.  We do not need photos of skateboarders or beaches that encourage daydreaming.  However, decorations that review content already taught or link concents within the content are highly effective learning strategies.  Visual cues can help spiral learning.  I had teachers who created a visual content organizer and added visuals as they progressed through the year.

 

the third point is about writing as a means to reduce test anxiety.