"There have been many misconceptions about whether gamification in eLearning is still as useful as before, or maybe it's dead. These misconceptions have been making waves in eLearning and hindering some organizations from using gamification as their learning strategy."
Via EDTECH@UTRGV
In this article, the author explains five ways gamification is helpful to enhance learning.
The key takeaways from this article is the importance of intrinsic and extrinsic rewards that gamification offers to the users. Depending on the personality of the user, people enjoy the competition and are eager to work for badges, coins or points on a digital platform. In other cases, and depending the reward, people prefer tangible rewards that recognize their achievements and learning development.
Whatever the case may be, users have demonstrated that gamification is a different approach to learning that is positively impacting audience's engagement. It is creating a sense of curiosity, healthy competition and an opportunity to absorb information in different styles of instruction.