Games, gaming and gamification in Education
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Games, gaming and gamification in Education
Using games and game strategies for enhancing learning in higher education settings.
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Wearable tech: the future of the quantified self & smart bras [#LeWeb] | memeburn

Wearable tech: the future of the quantified self & smart bras [#LeWeb] | memeburn | Games, gaming and gamification in Education | Scoop.it

This is our reality: devices and apps that gather data on us and tell us how well or poorly we are doing health-wise. This trend is sweeping through the tech space and every new startup wants to play in this field. It’s true of society, we first create things that might kill us then build things that could prevent it.

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Scooped by Kim Flintoff
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IEEE Xplore Download | Understanding the human machine

IEEE Xplore Download | Understanding the human machine | Games, gaming and gamification in Education | Scoop.it

The concepts of “self-tracking” and “the quantified self” have recently begun to emerge in discussions of how best to optimize one’s life. These concepts refer to the practice of gathering data about oneself on a regular basis and then recording and analyzing the data to produce statisticsand other data (such as images) relating to one’s bodily functions and everyday habits. Some self-trackers collect data on only one or two dimensions of their lives, and only for a short time. Others may do so for hundreds of phenomena and for long periods.

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