A meta-analysis finds no clear link between video game violence and aggression in children.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Rescooped by Peter Mellow from iPad game apps for children |
A meta-analysis finds no clear link between video game violence and aggression in children.
Scooped by Peter Mellow |
Swiping a mouse across a desk doesn't look quite as dramatic as bicycle kicking a ball into a net, so I don’t watch a professional CS:GO player pull off an impossibly precise flick shot and think, “Woah, I hope their wrist is OK after that one!” Except, that’s not an unreasonable concern. Esports players place a lot of strain on their hands and arms on a daily basis, and injuries are actually pretty common.It's certainly a worry for Zach Matula, CEO of the Rainbow Six Siege-focused DarkZero Esports. Talking to me in October, Matula was excited to chat about player health and injuries, topics that he doesn’t believe enough people think about in esports. “I think that most people don't tend to identify health issues and esports together," he said. "It's an area that we certainly have had a lot of focus on at DarkZero. I think it’s very, very important [for the players] to extend their careers and just to extend their happiness.”.One of the reasons it’s easy to ignore gaming-related injuries is because they’re usually invisible. Even as a casual Siege player, I’ll often ignore the light cramping I feel in my mouse hand after hours of playing. Mild palm pain doesn’t register as a problem in my head—it’s more annoying than anything.
Scooped by Peter Mellow |
Subscription-based digital platforms — allowing gamers to play against each other on PCs, mobiles and tablets — may dim the future of the devices.
Scooped by Peter Mellow |
A queer coming-of-age story charmed us, a balletic shoot-em-up raised our adrenaline and the star game of lockdown provided a desert-island escape from real life
Rescooped by Peter Mellow from Learning with Technology |
From scavenger hunts to Pictionary, we’ve gathered a batch of virtual games to get students talking, laughing, and engaging with peers.
Scooped by Peter Mellow |
A group on Reddit uses a shared language to examine life's absurdities.
Scooped by Peter Mellow |
These are not necessarily the best games or the newest games. But these are the games that people across The New York Times played for hundreds of hours this year.
Scooped by Peter Mellow |
Designers, competitors, streamers, voice actors and labor activists have been working to make gaming more inclusive.
Scooped by Peter Mellow |
Netflix is making a live action series based on Assassin's Creed. With its promise of endless return and varied historical settings, the game has been an enduring success.
Scooped by Peter Mellow |
Gamers have known for a long time something that everyone else is starting to figure out: there’s community connection on the other side of a screen.
Scooped by Peter Mellow |
Cyberpunk 2077, the most anticipated game of the year, finally launches today. It features graphic sex, violence, cybernetic implants and Keanu Reeves — and may give you seizures. Here are six things to know about it.
Scooped by Peter Mellow |
For those excited about Cyberpunk 2077 but are vulnerable to epileptic episodes, here are a few things you need to know.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
A day ahead of release, a reviewer's seizure prompts changes to the hotly anticipated game.
Scooped by Peter Mellow |
https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/?arc404=true During a year when the pandemic trapped people indoors, the video game industry flourished, releasing some unexpected but very welcome gems. The Launcher crew discusses these titles, and explains why these picks are the best of the year.
Rescooped by Peter Mellow from EdTech: The New Normal |
It's no surprise people build great friendships when they game together. But these folks found much more—sometimes across long distances and cultural divides.
Scooped by Peter Mellow |
Get ready to slap on your Mario Kart racing gear and toss some Koopa Shells. The world's first Super Nintendo World is set to open inside the Universal Studios Japan theme park in Osaka next year.
Scooped by Peter Mellow |
Four Corners wants to know more about how video gaming affects you. If you're a gamer, the partner, parent or friend of a gamer, or you work in the industry, we'd like to hear from you.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Wendy James wishes her two boys spent more time being physically active instead of gaming, but getting outside is harder during a pandemic. So how much time online is too much?
Scooped by Peter Mellow |
We were established in 2016 to take responsibility for disruption prevention investigation and prosecution of all forms of cheating in esports, including, but not limited to, match manipulation and doping,
The Mission of ESIC is to be the recognised guardian of the integrity of esports and to take responsibility for disruption, prevention, investigation and prosecution of all forms of cheating, including, but not limited to, match manipulation and doping.
Rescooped by Peter Mellow from Games, gaming and gamification in Education |
This game-based learning Articulate Storyline 3 (360) template is a one player game. There are 70 random questions built into the game (14 main questions with 5 random per question). Just add your favorite sound effects, game music, and content to begin using in your classroom or online!
Scooped by Peter Mellow |
A dedicated group is piecing together the needed elements to sustain online play for some PS3 titles even after Sony has pulled the plug on supporting them.
Scooped by Peter Mellow |
The game’s cultlike following in Afghanistan inhabits a real-life version of its violent virtual reality.
Scooped by Peter Mellow |
eSports is touted as the future of sport post-COVID-19, but University of Melbourne research finds schools can foster learning and collaboration in gaming clubs
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Pioneering school in initiative is discovering that online gaming can promote positive learning traits and behaviour among youth.