You've probably played a video game made by an Australian developer, and you just don't know it. It's an industry that's gone from being almost non-existent after the global financial crisis to pioneering in the space of 15 years.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
You've probably played a video game made by an Australian developer, and you just don't know it. It's an industry that's gone from being almost non-existent after the global financial crisis to pioneering in the space of 15 years.
Scooped by Peter Mellow |
Video game fans around the world are counting down the hours to get their hands on this Melbourne-made game.
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Pinball parlours began making great profit from amusement machines in the 1970s, but were there better ways for people to spend their time?
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Developers say they were not consulted as Labor questions timing of announcement on eve of election
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We're beyond excited to share how 11-year-old Oscar Chalmers was able to donate the first two GO Karts to Melbourne, Australia.
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On the surface, it seems the video gaming chain has the odds stacked against it. But a burgeoning acceptance of ‘nerd culture’ has helped the retailer not just survive, but thrive in the pandemic.
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Australia's first Indigenous digital skills training program is giving Aboriginal students the opportunity to create animated worlds from their elders' stories — and connect with culture in the process.
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Moving games out of the tech realm, the teams behind Untitled Goose Game and other indie titles are bringing art, comedy and new perspectives to gaming.
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The FUSE Cup is a nationwide network of schools connected in providing young students with an opportunity to participate in a safe, supportive and structured national esports competition while developing positive gaming behaviours and digital wellbeing.
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The Department of Education and Training Victoria has become the largest provider of Minecraft: Education Edition in the world in its bid to provide new ways for students to explore the world while engaging with technology.
The project kicked off when Rail Projects Victoria partnered with the DET to create a digital copy of the state’s capital in the popular game to help educate Victorians about the Metro Tunnel Project and construction taking place beneath Melbourne.
It was also seen as an opportunity to create a learning module about the archaeological work being undertaken as part of the development.
Digital learning coach at DET, Stephen Elford, led the development of Mini Melbourne and believes it may quadruple in size from the 600,000 square metres of the city already mapped out in Minecraft.
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Given eSports' youth appeal, it's understandable that schools are beginning to explore the opportunities in an educational capacity. But if educators are to find a meaningful place for them in the broader curriculum, more expert input and debate is needed. Read more at Monash Lens.
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Five QUT students have been chosen to receive the first Australian university scholarships offered to elite eSports athletes along with a position on the QUT Tigers competing in the League of Legends Oceanic Challenger Series (OCS).
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ACMI’s Game Masters provides a dose of nostalgia and the opportunity to level up on your favourite games
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The Australian Classification Board has "refused classification" for at least four videogames in recent months. Such bans show the introduction of an R18+ classification was not a win for players.
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The average age of the Australian gamer has remained 34 years old, and the gender split is still essentially 50/50, new research shows.
#Australia
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Australian teenagers and inaugural Fortnite World Cup duo competitors Kalan "Serpennt" Jarvis and Jason "Hype" Chui are underdogs in every sense of the word.
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A new live gaming experience allows audience members to play the controversial game Escape From Woomera, while listening to former detainees.
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Are gamers to blame for slow speeds on the NBN? University of Melbourne experts look at whether it's fair to blame eSports players for using up too much data.
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Founded in late 2017 The Esports Games Association Australia (EGAA) is an incorporated not for profit company dedicated to growing and professionalising esports in Australia and New Zealand.
Working with all stakeholders, EGAA aims to encourage positive conduct and improve standards for the whole industry.
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Australia’s deep passion for sport is changing, with fewer people attending major traditional sporting events and eSports on the rise.
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Dan Golding is currently completing a PhD on video games, exploring their use of space and architecture. He tweets at @dangolding. What began five years ago ...
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An R18+ video game rating has come into effect across Australia after a deal between the states and the Commonwealth last year.
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