Online communities are increasingly reshaping the virtual spaces they call home. Their worlds are purpose built, but they are also fit for purpose.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Online communities are increasingly reshaping the virtual spaces they call home. Their worlds are purpose built, but they are also fit for purpose.
Scooped by Peter Mellow |
After years of living with chronic pain and isolation, Derek Bessey says the Outlaws Racing Australia community is the perfect place for him to escape reality.
Rescooped by Peter Mellow from Games, gaming and gamification in Education |
An esports program with clubs, courses, and competitive teams can increase students’ feelings of belonging in the school community.
Rescooped by Peter Mellow from EdTech: The New Normal |
It's no surprise people build great friendships when they game together. But these folks found much more—sometimes across long distances and cultural divides.
Scooped by Peter Mellow |
Looking for the research behind SuperBetter Chief Creative Officer Jane McGonigal’s SXSW, Games for Health, Games for Change, or TED Global talks? Good news: You’ve found it!
Scooped by Peter Mellow |
Gamification is the new buzzword in digital marketing and has the potential to engage consumers more than traditional strategies.
This new idea uses gaming as a vehicle to encourage people to adopt new habits or influence their behaviour. Companies are now using it to deliver their marketing messages and advertising to the wider public.