Broadcasting has become a major part of many higher education esports programs. Here’s the tech you need to make it happen.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
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Broadcasting has become a major part of many higher education esports programs. Here’s the tech you need to make it happen.
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Professional gamers compete for million in prize money. As esports grow increasingly popular, a growing number of doctors are specializing in treating the physical injuries that have followed.
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It's the fastest growing sport on the planet and it's only set to continue trending up.
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With an average age of 67, Sweden's Silver Snipers are not your typical video gamers. The happiness and fun of competition can have measurable impacts on health and longevity, and concentrating on the game keeps their minds active.
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Founded in late 2017 The Esports Games Association Australia (EGAA) is an incorporated not for profit company dedicated to growing and professionalising esports in Australia and New Zealand.
Working with all stakeholders, EGAA aims to encourage positive conduct and improve standards for the whole industry.
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“I get housing, everything’s paid for and I get a good salary,” 24-year-old Austin Painter says, by way of explanation. “I mean, I’m playing video games every day. So the decision was: stand up and walk around the State Department all day or play video games?”
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"Esports isn't the 'next big thing,'E it's the current big thing. Founded as a local league in Orange County, California, and now expanding across the country, the new North America Scholastic Esports Federation has creatively intertwined video games and education, putting schools in the unique position of encouraging students to consider video games a competitive team sport."
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We should consider the messages that violence and aggression in sports of all kinds give children and young people – and devise strategies to lessen the impact.
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PlayerUnknown's Battleground - a multiplayer, fight-to-the-death video game - was the most downloaded game for the first quarter of 2018. It feels like an immersive experience of today’s nightmares.
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Gamers are the new stars. Esports arenas are the new movie theaters.
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Australia’s deep passion for sport is changing, with fewer people attending major traditional sporting events and eSports on the rise.
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E-sports evolved from a hobby into an obsession, into a business — and now it is a full-fledged entertainment industry.
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The consumption of sport has already changed dramatically, and esports in major competitions is the next step.
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From making their own games, to broadcasting live online, to playing professionally in packed stadiums – how entrepreneurs in their teens and twenties earn a living on video games.
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Gamers may have an anti-social reputation, but the teamwork and communication skills required for E-Sports success shows it is often underserved. - New Zealand Herald
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One of the fast growing sports is possibly one that many people have never heard of.
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The growth of electronics sports has escaped many, but with huge prize packages and a unique appeal to sponsors, it's no surprise that 2016 looks set to continue the trend
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Higher ed e-sports programs are scoring big-time. Not only have the University of California, Irvine and Ohio's Miami University recently announced the launch of new e-sports initiatives, but also a company that caters to gamers is kicking off a new college scholarship program for them.