Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
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Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
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There are an increasing number of Australian companies looking to democratise the world of gaming through cryptocurrencies and non-fungible tokens.
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The interiors giant promises more than 30 new products including gaming desks, chairs and accessories
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Sixty-eight per cent of Australians play videogames, and 20 per cent of gamers have a disability. The Australian gaming industry is worth $2.43 billion but is it paying enough attention to this market and considering their needs? This week, we speak to gamers and developers living with a disability to hear what’s making gaming more accessible, the barriers yet to be overcome and what the future of gaming holds. Guests: Ellen Jurik, Narrative and Game Director, Blowfish Studios Meredith Hall, Co-Founder of Accessibility Unlocked Humphrey Hanley ‘No Hands No Excuses’, Content Creator / Accessibility Specialist
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The World Health Organisation is worried that some people are becoming addicted to video games. It's decided to officially list gaming addiction as a mental health disorder.
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At age nine, Nicodemus Madehdou moved from Monrovia, Liberia to Philadelphia and discovered how video games could connect him to a new culture. Always a puzzle aficionado, Madehdou liked the ways that visual exercises could be translated into the virtual world through gaming.
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Gamers have known for a long time something that everyone else is starting to figure out: there’s community connection on the other side of a screen.
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A day ahead of release, a reviewer's seizure prompts changes to the hotly anticipated game.
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With so much of what we consider normal on indefinite hiatus, the allure of Fortnite is hard to ignore.
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The pandemic has proven, loud and clear, that gaming is certainly not a “niche” activity belonging to teenage boys.
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You might say to your son, “While your friends might think they’re being funny or cool, words can do harm, and repeating slurs is fundamentally degrading to the groups they are used against.”
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Criminals are making virtual connections with children through gaming and social media platforms. One popular site warns visitors, “Please be careful.”
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Eight years of gaming and uploading YouTube videos is paying off for Canberra teenager Angus 'Killzamoi' Hartmann, who has turned his hobby into a day job.
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Millions of people play games every day, and how they dress in those games matters. So why is talking about fashion off limits?
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Until he was diagnosed with cancer, “Allied” lived a double life.
This story needs to be watched by parents to make them aware that gamer's online friends can be as supportive as face to face friends and family. I don't think they are mutually exclusive, but it is 'real'. Don't ever say "that's not the real world". It's just another world, that can be as real as the physical world we live in. Just have to find the balance between both.
This story needs to be watched by parents to make them aware that gamer's online friends can be as supportive as face to face friends and family. I don't think they are mutually exclusive, but it is 'real'. Don't ever say "that's not the real world". It's just another world, that can be as real as the physical world we live in. Just have to find the balance between both.
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The World Health Organisation has officially recognised “gaming disorder”, but there is a far bigger addiction afflicting many more people.
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The World Health Organisation has classified gaming disorder as an addiction. But it involves more than just playing videogames for hours on end. Here's how to spot it and what you can do about it.
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Fighting the dragon queen Tiamat is a much more satisfying way to spend time with my friends than social media ever was.
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When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience -- and promises to add 7.5 minutes to your life.
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Can playing video games make you more productive? Gabe Zichermann shows how games are making kids better problem-solvers, and will make us better at everything from driving to multi-tasking.
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Feel like Fortnite is taking over your life? These expert tips might help you keep things under control.
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f your child is keeping their grades up and maintaining friends and hobbies, then their gaming activity is likely not a disorder or addiction.
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For millions, it is a harmless hobby but for some it can become more than that.
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When real-life failure was difficult, video games were a place where all I lost was imaginary points and minutes of my time