Video games, collaboration and explicit instruction are helping neurodiverse children learn crucial social skills, University of Melbourne research shows
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Video games, collaboration and explicit instruction are helping neurodiverse children learn crucial social skills, University of Melbourne research shows
Scooped by Peter Mellow |
Microsoft’s new Games for Work app allows workers to play four games together during meetings on its communications service Teams.
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In Australia we are lucky to have a variety of game companies releasing interesting and unique titles all the time.
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The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Rescooped by Peter Mellow from EdTech: The New Normal |
Services like Xbox Game Pass and PlayStation Now allow users to easily see if a new title is accessible without having to buy it first.
Rescooped by Peter Mellow from Learning with Technology |
From scavenger hunts to Pictionary, we’ve gathered a batch of virtual games to get students talking, laughing, and engaging with peers.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Digital play can be a great substitute for play in the physical world. Research shows playing on a screen builds many of the same skills.
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A Bruegel painting, photographs by Helen Levitt, and a show in New Haven illustrate the changing nature of children’s games
Rescooped by Peter Mellow from Educational Leadership |
School principals are concerned about students using online game 'Fortnite'.
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Tim Sweeney made Fortnite a phenomenon by doing something that sounds crazy: He gave it away.
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Seven psychologists reviewed every single scientific paper put forward to support these products—and found them wanting.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Games from the classic Monopoly to first-person shooter games such as Fallout 4 offer an exciting way to explore your morality in a realistic way
Rescooped by Peter Mellow from Technology in Business Today |
Gamers everywhere rejoice! It turns out that gaming prowess is an indication of a better connected brain. This latest conclusion was drawn from research which looked at the cognitive function of Action Video Gamers (AVGs) of different levels of proficiency. For the ‘noobs’ out there, action video games subject the gamer to physical challenges, including hand–eye coordination and reaction-time games. This could be racing or fighting for example.
Yes! I thought I was getting smarter having played Borderlands the last two years. Now there's proof.
Gamers are smarter than than the average person
Rescooped by Peter Mellow from Learning with MOOCs |
A new online University of Alberta course is aiming to teach students, and the public at large, a higher understanding of the world of gaming.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Synthetic cannabis may have been taken off the market, freeing parents from worrying about neighbourhood shops selling addictive drugs.
But for many parents of "tweens" and early teens, the biggest threat to family harmony is elsewhere - in the dozens of media including games, apps and social platforms that keep their children glued to screens of all sizes.
Rescooped by Peter Mellow from Games, gaming and gamification in Education |
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.
A couple of practical suggestions on ways to introduce gaming elements into the curriculum
Rescooped by Peter Mellow from Moodle and Mahara |
Frederic puts together all his ideas from other blogs into this one presentation on creating a conditional activity led course.
Sadly the sound quality is awful but the picture explain lots and there are links to aspects of his work on other scoops below.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Too much time in front of the screen playing the wrong kind of computer games can delay a child's development or lead to serious damage in adults, according to new research on the impact of media and technology on the brain.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
A UK watchdog unveils new rules to protect children and other gamers from exploitative in-app fees and warns it will prosecute those that breach them.
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Games have been accused of making people violent, but growing evidence suggests they can have positive effects, and scientists are beginning to understand why.
Rescooped by Peter Mellow from Games, gaming and gamification in Education |
How do you motivate students who don't care about grades? You take a turn with badges in education and see how different results can come about.
A quick overview of ways to incorporate the use of badges in HE
Rescooped by Peter Mellow from Into the Driver's Seat |
By Steve Boller
"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."
I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development. The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.
Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.
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Dan Golding is currently completing a PhD on video games, exploring their use of space and architecture. He tweets at @dangolding. What began five years ago ...