Pinball parlours began making great profit from amusement machines in the 1970s, but were there better ways for people to spend their time?
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Pinball parlours began making great profit from amusement machines in the 1970s, but were there better ways for people to spend their time?
Scooped by Peter Mellow |
An excellent video comparing the growth in 'playing fields' within video games from the early days to current times.
Scooped by Peter Mellow |
To celebrate the launch of 2022’s Classic 100: Music for the Screen on ABC Classic, Meena Shamaly takes you on a historical tour of video game soundtracks: from the bleeps of the 1970s and the four-part hits of the 1980s through to the limitless possibilities of today.
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More students are being exposed to historical narratives through game play—but what exactly are they being taught?
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58% of players felt video game developers should minimise changes to history - as long as it doesn’t get in the way of fun.
We used video footage from the Assassins Creed video game in the trailer for the UniMelb French Revolution MOOC. https://www.youtube.com/watch?v=2U41LnNShT0
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Most war games are about combat. These academics are making games about war’s emotional aftermath.
Scooped by Peter Mellow |
Using video games to examine the imperfect ways history is recorded and the ways historians work with incomplete records.