Chinese authorities have approved dozens of new video games as state media touts the “cutting-edge technology” of the $66 billion sector.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Chinese authorities have approved dozens of new video games as state media touts the “cutting-edge technology” of the $66 billion sector.
Scooped by Peter Mellow |
Parents aren’t doing enough to protect their kids from gaming addiction.
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Last summer, Allen Roach saw something that really disturbed him: His then-11-year-old son, Peyton, used a sword to slice off the arms and legs of characters in a virtual reality medieval fantasy game, Blade & Sorcery, then threw the dismembered digital bodies off a bridge.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
A game-playing app is designed to help mid-teenage students develop skills and strategies for positive thinking that may help keep depression at bay.
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Higher ed e-sports programs are scoring big-time. Not only have the University of California, Irvine and Ohio's Miami University recently announced the launch of new e-sports initiatives, but also a company that caters to gamers is kicking off a new college scholarship program for them.
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Concerns are growing around underage gambling in New Zealand amid reports teenagers are placing bets through online games. - New Zealand Herald
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All kids love building new worlds in Minecraft. But for those living with an autism spectrum disorder, it's also providing them with ways to engage in school and build healthy social lives.
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
Games from the classic Monopoly to first-person shooter games such as Fallout 4 offer an exciting way to explore your morality in a realistic way
Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century |
We have the evidence and the design tools to demonstrate that digital games are powerful learning tools. Whether we choose to take advantage of the opportunity before us is a completely different question.
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Fears that violent videogames will cause people to be more violent are understandable, but unsupported by current research — social and developmental factors are better predictors of violent behavior. In fact, some violent videogames may actually lead to the development of empathy, understanding, and even moral behavior.
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You all know the stereotype of a gamer - a lazy, vaguely greedy person sitting in a darkened living room (or maybe basement). It's not exactly the picture of a healthy, well-adjusted - New Zealand Herald