"And what they didn’t." - #SimCity
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Following launch problems with the new version of the video game SimCity, players have now been invited to claim a free game
Scooped by Peter Mellow |
Parents worry about Grand Theft Auto and Call of Duty. They don't want their darlings playing video games in which they pretend to steal cars or murder civilians in airports.
Scooped by Peter Mellow |
Electronic Arts and Maxis launched the newest iteration in the venerable Sim City series earlier this week.
Rescooped by Peter Mellow from Augmented, Alternate and Virtual Realities in Education |
By Ariel Schwartz
"SimCity, a city-building simulation series that was first released in 1989, has always been a virtual sandbox for aspiring urban planners, with a seemingly endless array of options--you could lay down roads; zone houses, industrial complexes, and commercial real estate; put up nuclear power plants; adjust taxation; and more. In the end, you could destroy your whole empire with a UFO or a well-placed asteroid strike. The newest version of SimCity, set to be released in February 2013, retains most of the game’s previous elements (including its addictive quality) while bringing a whole new level of complexity to the tilt-shift inspired world. You might not even notice how Maxis is subtly teaching you about the pros and cons of renewable energy, preserving natural resources, and cooperating with neighboring cities."
Two versions will be available, one for $60 and one for $80. -JL