44% of adolescents who game heavily report a better sense of wellbeing than those who game less or don't play video games at all.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
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44% of adolescents who game heavily report a better sense of wellbeing than those who game less or don't play video games at all.
Scooped by Peter Mellow |
Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decision
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Researchers analysed the gaming habits of 39,000 players of big titles such as Animal Crossing.
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Playing video games may improve your mental health and make you happier, according to a scientific study that used industry data from gaming companies to analyze players' wellbeing.
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Gamers who played titles for longer reported feeling happier than those who did not.