Chinese authorities have approved dozens of new video games as state media touts the “cutting-edge technology” of the $66 billion sector.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
Chinese authorities have approved dozens of new video games as state media touts the “cutting-edge technology” of the $66 billion sector.
Scooped by Peter Mellow |
China is banning children from playing online games for more than three hours a week. The measures come in response to growing concerns over gaming addiction, but will it work? Meanwhile, El Salvador becomes the first country in the world to recognise Bitcoin as legal tender and Banksy’s website is reportedly hacked, despite warnings, leaving a fan out of pocket for buying a fake Banksy NFT. Plus, are gadgets that promise to track and improve our sleep just getting in the way of a good night’s rest? Guests: Liam Ridgeway, Co-Founder INDIGITEK and NGNY & Jennifer Dudley-Nicholson, National technology editor News Corp
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China’s ruling may reduce video game play at first. However, one thing we know for sure is that the online world always adapts.
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The restrictions reflect the government’s intensifying push for companies to jettison what it says are unhealthy cultural influences.
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The latest move to curb video game addiction also includes spending limits on gaming accounts.
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China has announced a curfew on online gaming for minors among new measures aimed at curbing video game addiction.