Psychology of Media & Technology
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Psychology of Media & Technology
The science behind media behaviors
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Scooped by Dr. Pamela Rutledge
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Why Do You Love to Watch Strangers Play Video Games?

Why Do You Love to Watch Strangers Play Video Games? | Psychology of Media & Technology | Scoop.it
I’ve always liked gathering a group of friends together for a multiplayer game, or cheering on a girlfriend as she mowed down zombie hordes. Still, when Twitch became a thing, many people, including me, had the same reaction: “Why would anyone watch strangers play video games?” Over the years, my view has changed, but my question remains: Why on earth do I love watching strangers game?
Dr. Pamela Rutledge's insight:

Parasocial relationships aren't restricted to any single medium. It’s normal that we would develop a sense of personal connection to someone we see frequently, can interact with via chat, is appealing and is doing something we like to do or are interested in. It's special interest "Reality TV" without the network manipulation. We watch people cook, sew and build stuff. Why not game? Especially when you can interact with the host and the participants in real time.

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Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Will storytelling take social TV’s center stage in 2013?

Will storytelling take social TV’s center stage in 2013? | Psychology of Media & Technology | Scoop.it

Jacob Shwirtz:  "As social TV continues to evolve, with more start-ups, more consolidation and broader impact on our industry, it seems appropriate to take stock of 2012 and try to foresee what 2013 has in store for the hottest buzzword in the media industry."


Via The Digital Rocking Chair
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Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

The Digital Rocking Chair's curator insight, April 23, 2015 3:34 PM


Barry Joseph:  "When my 8-year-old son typed “epic headshop at 31;65” into the command prompt, I realized the Minecraft I knew was dead. In its place something new had emerged. If I wanted to keep using it as a vehicle for advancing learning goals, it was high time for a serious reevaluation."

Mónica Beloso's curator insight, April 24, 2015 7:34 PM

añada su visión ...

Minna Kilpeläinen's curator insight, May 3, 2015 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Video Games and Storytelling

Daniel Flloyd lecture from '08 highlights challenges of quality narrative content vs action. 


Via The Digital Rocking Chair
Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks