Games offer many opportunities for learning - they can be content in their own right, serve as advanced organiser for other learning, or simply become metaphorical journeys that help build connections between a wide range of knowledge and understanding.
"Games as pretext" has been explored in Drama education for many years.
Games also offer a chance for a range of high order learning capabilities to be practiced ad developed.
With 25 years gaming experience, and nearly 15 years of well-being and teaching experience, my skillset is primed to tackle this issue by using my Intelligent Gaming Strategies to help gamers enjoy their games without it being the number 1 priority in their lives. I still enjoy playing video games a lot, but it’s part of a variety of engaging things that I do to be happy.
The World Health Organization has proposed a behavioral addiction pathology for excessive video-game playing. But maybe the problem is in the economy more than the mind.
We live in the time of the 'quantified self'. This means we're constantly under pressure to use technology to 'optimise' ourselves, and may be why many people view gaming as a 'waste of time'.
Matthew is 16, has dropped out of school and plays video games for at least 12 hours a day. Experts say thousands of families are dealing with this problem — but help is out there.
With an average age of 67, Sweden's Silver Snipers are not your typical video gamers. The happiness and fun of competition can have measurable impacts on health and longevity, and concentrating on the game keeps their minds active.
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