The traditional classroom is like a blackjack table. You must visit the facility in order to participate. Sessions start when the leader says so. There are relatively complex rules in order to participate. The session proceeds in a manner that is not individually tailored to your preferences. And sticking with it requires a focus on the long-term goal (i.e., earning a degree, or winning back your money).
Enter digital technology. As in gambling, technology is important in higher education not in and of itself, but because it enables three developments that will make learning much more effective, and perhaps addictive.