Your new post is loading...
Your new post is loading...
WoundsWest Wound Education Program The Program was developed to help meet the educational needs of clinicians. It uses e-Learning to provide access to evidence-based wound prevention and management education. The program was launched in 2007, and has received over 110,000 views worldwide. Requests to link the WoundsWest Online Wound Education Program have been received from around Australia, and from Canada, New Zealand and Singapore. The program has been endorsed by the Royal College of Nursing Australia and the Royal Australian College of General Practitioners.
Abstract - Medical simulation is a relatively new teaching modality suitable for medical education at all levels, although its long-term benefits have not yet been validated. - Simulation allows the participant to practise diagnosis, medical management and behavioural approaches in the care of acutely ill patients in a controlled environment. - Simulators have achieved widespread acceptance in the fields of anaesthesia, intensive care and emergency medicine. More recently, team training for pre-hospital and within-hospital multidisciplinary medical response teams has become popular. - The increasing number and diversity of courses at “CASMS” parallels the evolution of simulation centres into regional clinical skills centres elsewhere. Such centres are likely to become a cost-effective means of achieving greater consistency in medical skill acquisition and may improve patient outcomes after medical crises.
The ECU Health Simulation Centre is a unique, fully functioning centre designed and equipped to address the inter-professional learning needs of the health and related workforce. Specialising in human factors skill development the centre utilises both high fidelity mannequins and trained actors and volunteers play the various roles of patient, medical practitioner and visitor to simulate real-life situations that healthcare professionals may encounter.
ADVANTAGES OF SIMULATION LEARNING A range of easily accessible learning opportunities: Learning in healthcare is too frequently in an apprenticeship model. In many disciplines, as opportunities to learn and practice come along, it is hoped that learners encounter enough situations to insure that they become competent. This is ultimately a haphazard way to learn, and puts learners and patients at a disadvantage. Simulation offers scheduled, valuable learning experiences that are difficult to obtain in real life. Learners address hands-on and thinking skills, including knowledge-in-action, procedures, decision-making, and effective communication. Critical teamwork behaviors such as managing high workload, trapping errors, and coordinating under stress can be taught and practiced. Training runs the gamut from preventive care to invasive surgery. Because any clinical situation can be portrayed at will, these learning opportunities can be scheduled at convenient times and locations and repeated as often as necessary.
Simulation is the imitation or representation of one act or system by another. Healthcare simulations can be said to have four main purposes – education, assessment, research, and health system integration in facilitating patient safety. Simulation education is a bridge between classroom learning and real-life clinical experience. Novices – and patients - may learn how to do injections by practicing on an orange with a real needle and syringe. Much more complex simulation exercises – similar to aviation curricula that provided the basis for healthcare – may rely on computerized mannequins that perform dozens of human functions realistically in a healthcare setting such as an operating room or critical care unit that is indistinguishable from the real thing.
Sydney based medical simulation, clinical skills and medical innovations centre. The Australian Institute of Medical Simulation and Innovation (AIMSi) is a hospital based facility dedicated to improving the quality and safety of health care by delivering applied healthcare training and innovative products and processes.
For more than four decades,Simulation & Gaming (S&G): An International Journal of Theory, Practice and Research has served as a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research. Published bi-monthly, S&G appraises academic and applied issues in the expanding fields of simulation; computer and internet mediated simulation, virtual reality, educational games, video games, industrial simulators, active and experiential learning, case studies, and related methodologies.
A screen shot of the Second Life-type program being used to train first responders at Algonquin College. The program allows students to work 'crime scenes' and practise interacting with workers from other emergency ...
Online nursing degree programs offered by online education healthcare schools are increasingly using the virtual world of Second Life to train nurses through simulation exercises and interaction.
Their mission is to enable people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in online virtual worlds like Second Life®. Disability Resources: Image description ...
The open space at the nonprofit school in Amesbury bustles with energy as students with an array of disabilities work together with staff on different exercises and games. Sometimes, the students just need a quiet space. Enter the sensory room. Thanks to a group of soon-to-be engineering graduates from UMass Lowell, an empty room furnished with only a chair and bare walls can now be a beach, a forest, an aquarium, a coffee shop, a boat or even McDonald’s.
"A 3D virtual world for pre-service teachers to practise professional experience (also referred to as practicum or workplace learning) VirtualPrex is a mechanism whereby pre-service teachers can gain skills, confidence and techniques to support their real life professional experience prior to practicum by the use of virtual worlds. PREX = Professional Experience" KF: This type of technology should be able to be repurposed for a variety of professional contexts. Clinical settings in health sciences are probably one of glaringly obvious contexts.
The official website for the National Center Telehealth and Technology (T2). Visit this site to learn more about T2's work integrating technology and psychology.
|
The Clinincal Training & Education Centre (CTEC) is a world calss medical and surgical skills training centre, providing professional development courses for all levels and specialities of health care professionals to promote patient safety and quality...
The Health Simulation Challenge is an interactive event focused on developing interprofessional collaboration in the future health workforce. A real-life event is performed by professional actors. Observation of this simulated event provides topics for discussion among the audience, who then have the opportunity to interact with the actors in character. This provides the audience with the opportunity to question the characters and suggest how to improve the client outcomes. The actors will then re-enact the same event with the audience’s input taken into consideration.
This shared infrastructure equips the collaborating centers to produce measurable results demonstrating the success of simulation-based education and research activities in South Carolina. The CEPSC Collaborative Partners include: - Clemson University College of Nursing Simulation Center - Greenville Hospital System Healthcare Simulation Center - Greenville Technical College Healthcare Simulation Center - Horry Georgetown Technical College Simulation Center Medical - University of South Carolina Healthcare Simulation Center - Trident Technical College Simulation Center - University of South Carolina Aiken University of - South Carolina College of Nursing Simulation Center - University of South Carolina Beaufort College of Nursing - University of South Carolina Upstate Simulation Center
IMSH 2013 Central Jan 26-Jan 30, 2013 The International Meeting of Simulation in Healthcare (IMSH) is the world’s largest conference dedicated to healthcare simulation learning, research and scholarship. Now in its13th year, our program consists 300 sessions in various format styles, from large plenary sessions to small, interactive immersive courses.
The Center for Medical Simulation provides world-class medical simulation across the healthcare spectrum with hands-on simulation.
The HPS is CAE Healthcare's top-of-the-line, fully automatic, high-fidelity patient simulator specifically designed for training in anesthesia, respiratory and critical care. What differentiates the HPS from any other simulator available on the market today, is it's high level of automatic and enhanced features. The HPS is the only patient simulator with the ability to provide respiratory gas exchange, anesthesia delivery, and patient monitoring with real physiological clinical monitors.
Technology can be a powerful tool for learning science concepts and developing skills of measurement, analysis, and processing information. Virtual labs and simulations should not substitute for laboratory experience, but may be used to supplement and extend such experience.
Via Learning Futures
British Journal of Healthcare ComputingFirst-year medical students learn anatomy with interactive virtual 3D cadaverBritish Journal of Healthcare Computing[New York, USA/ Medicine] - First-year students at New York University School of Medicine...
New York University medical students are moving beyond the traditional cadaver of anatomy class to dissect a virtual model made by BioDigital Systems, reports the New York Times. It's pretty ... A Social Media Today community ...
The New York University School of Medicine is using 3D digital technology for teaching anatomy, a “Google Earth for the human body.” BioDigital, the (RT @KurzweilAINews: The virtual anatomy, ready for dissection: The New York University School of ...
Background The application of new technologies to the education of health professionals is both a challenge and a necessity. Virtual worlds are increasingly being explored as a support for education. Conclusions SL is a tool that allows educational activities to be designed that involve a number of health centres in different geographical locations, consequently eliminating the need to travel and making more effective use of educational resources.
The March 2012 Issue of VEJ has arrived. Inside this issue you will find articles from educatorsdescribing the exciting work being done in virtual environments. This publication is made possible by the dedicated members of the International Society for Technology in Education (ISTE) Special Interest Group for Virtual Environments.
|