It may lack sweat equity, but esports, the competitive side of video gaming, is exploding in popularity in K-12 schools. The reason is that it’s not only fun, but a viable educational tool. A recent webinar hosted by edWeb.net affirms its highly positive impact on students’ academic achievements, soft skills and socio-emotional well-being. Dennis Large, the director of educational technology for the Riverside County Office of Education, which is among the first county offices in California to facilitate an esports league, knows first-hand the power of gaming in schools. The county jumped on the esports train to heighten student engagement, and he said schools with gaming clubs boast substantial benefits, chief among them bringing disenfranchised students — who often do not participate in school athletics — into the community to be accepted and celebrated. “Those esports members and players carry just as much swagger, just as much social credibility as do […]
Rescooped by Peter Mellow from Gamification, education and our children |
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