Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

Fausto Cantu's curator insight, February 15, 2016 1:58 PM

Diseño de juegos episódicos parte III

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The Design Of Episodic Games (part I)

The Design Of Episodic Games (part I) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "Episodic games are not making the headlines yet but they are quietly carving out their place in the industry. As a reminder, those games are sold in episodes. Each of them costs a few dollars and offers between one and three hours of gameplay. Those games can only be found in digital form; players must download them and they cannot be purchased in retail stores."

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The Design Of Episodic Games (Part II)

The Design Of Episodic Games (Part II) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "Gameplay for episodic games:Questions to answer and pitfalls to avoid" ...

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Game Developers, Stop Hiding Your Narratives in Your Games

Game Developers, Stop Hiding Your Narratives in Your Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rhys Cooper:  "The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine" ...

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