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Vivalist's curator insight,
September 25, 2015 3:31 AM
Lots of links to useful online resources when it comes to elaborating an Alt Reality experience.
Dominique Taste's curator insight,
September 29, 2015 1:35 PM
Une liste ultra complète et commentée de liens et de ressources pour construire un ARG (jeu en réalité alternée) à l'école ou dans d'autres structures. Reste bien sûr à imaginer l'histoire.
Dr. Pamela Rutledge's curator insight,
April 24, 2015 2:33 PM
An excellent article that explores the link between Minecraft and the concept of transmedia education. It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise). It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.
Minna Kilpeläinen's curator insight,
May 3, 2015 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
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Nouha Belaid's curator insight,
December 9, 2015 4:25 PM
Halo 5: #Transmedia Works But It Comes With A Price
Pierre-André Fontaine's curator insight,
August 9, 2015 5:15 AM
Elisabeth Greenbaum Kasson: "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."
Yves Carmeille "Libre passeur"'s curator insight,
August 10, 2015 3:31 AM
Elisabeth Greenbaum Kasson: "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."
Thibault Lo's curator insight,
August 10, 2015 4:23 AM
Elisabeth Greenbaum Kasson: "While Baby Boomers and older Gen Xers may feel everything from dismissive to perplexed or even paralyzed by the shift to digital storytelling, the upcoming generations fear none of that. To get information delivered via virtual reality, gaming or interactive, as well as film, television, video, radio and photography—or any combination thereof—makes complete sense to them, and it's indicative of how documentary content will be delivered in the near future."
Henrik Safegaard - Cloneartist's curator insight,
January 19, 2014 11:55 AM
Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it! Click to read more.
Henrik Safegaard - Cloneartist's curator insight,
August 31, 2013 8:52 AM
The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one. I don't know but i think this could do it. Click to read the full story. |
Director de "Call of duty "presenta su primer film Transmedia