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Simon Staffans's curator insight,
December 14, 2015 4:51 AM
How to utilize interactive technology with media and storytelling
António Maneira's curator insight,
December 5, 2015 10:54 AM
Histórias cada vez mais partilhadas! A autoria que não é só do autor! “When it came time to write this book, I was therefore able to write directly to my readers, because I know them so well. For me, social media dissolved the border between author and reader, replacing that border with real intimacy.”
Nathan Schultz's curator insight,
November 25, 2015 4:50 PM
An entertaining opinion piece, author Alisha Grauso explains that one of the reasons why so many of the movies that were made in 2015 were box office disasters was because filmmakers did not pay enough attention to what audience members wanted to see.
The Steve Jobs movie, for example. The fact that the movie was released four years after the man's death, thereby missing the "nostalgia window" in which audiences might have cared enough about Jobs to want to see a movie about him, essentially means that the movie was made without audience interests in mind, which should always be the foremost concern when selling any product.
Linda Tapp's curator insight,
October 22, 2015 1:35 PM
Anything to get people to pay attention is great!
Louise Robinson-Lay's curator insight,
September 30, 2015 5:02 AM
Get a real world assessment of your learning. Create content to share.
The Windoor's curator insight,
October 4, 2015 10:07 AM
Tony Zameczkowski, actual vicepresidente y director de marketing en Victorious, es un profesional arraigado de la industria mediática. En este artículo Zameczkowski nos muestra, de forma resumida, como ha ido evolucionando el consumo de contenidos de Internet. Una de las ideas que podemos destacar es que, a día de hoy, la creación de contenidos se ha convertido en una retroalimentación continua, válida para cualquier tipo de información - ya sea de carácter comercial o informativa -.
Henrik Safegaard - Cloneartist's curator insight,
September 22, 2015 11:23 AM
This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.
Fausto Cantu's curator insight,
September 22, 2015 7:44 PM
Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto
Nathan Schultz's curator insight,
November 25, 2015 7:55 PM
The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions. In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.
This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices." |
Vivalist's curator insight,
December 28, 2015 5:41 AM
The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.
But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.
Kajsa Hartig's curator insight,
December 8, 2015 2:46 AM
"Take a healthy dose of obsessive fan culture, throw in a whole array of digital production tools, add a writer/producer who's happy to share, mash it all together, and you’ve got the makings of a nice piece of co-creation."
Minna Kilpeläinen's curator insight,
December 8, 2015 5:03 PM
In transmedia, fans are the ones that make the story alive.
Minna Kilpeläinen's curator insight,
December 8, 2015 5:09 PM
"There is a growing trend toward cinema-as-event – where film screenings are augmented by synchronous live performance, site-specific locations, technological interventions, social media engagement, and all manner of simultaneous interaction including singing, dancing, eating, drinking, even smelling."
Dr. Pamela Rutledge's curator insight,
November 19, 2015 5:59 PM
Victoria's Secret is a master class in how to elevate a brand and reconstruct social meaning.
Digital Communication Students's curator insight,
November 23, 2015 3:19 AM
The psychology of media explains us the reasons why the VS Instagram account is one of the most popular on the Internet. It has really as much followers as the nike account has. Nevertheless, the reasons why are understandable.
Kajsa Hartig's curator insight,
October 21, 2015 1:28 AM
"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."
María Luisa Zorrilla Abascal's curator insight,
October 14, 2015 1:59 PM
¿Otra estrategia para situar contenido en una obra transmedia? |
Ben Travers: "Too much TV, better TV and defining TV all helped make 2015 a fascinating time to talk about the goings on of the small screen."