From quick daily mobile games to 100-hour RPGs, 2022 was filled with great experiences to play.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
From quick daily mobile games to 100-hour RPGs, 2022 was filled with great experiences to play.
Scooped by Peter Mellow |
When Grace Bruxner made Frog Detective as her final-year university project, she had no inkling it would find a global audience and turn into a trilogy.
Scooped by Peter Mellow |
After much careful deliberation and a pinch of shouting, here's TG's definitive list of all-time great videogames
Scooped by Peter Mellow |
It may lack sweat equity, but esports, the competitive side of video gaming, is exploding in popularity in K-12 schools. The reason is that it’s not only fun, but a viable educational tool. A recent webinar hosted by edWeb.net affirms its highly positive impact on students’ academic achievements, soft skills and socio-emotional well-being. Dennis Large, the director of educational technology for the Riverside County Office of Education, which is among the first county offices in California to facilitate an esports league, knows first-hand the power of gaming in schools. The county jumped on the esports train to heighten student engagement, and he said schools with gaming clubs boast substantial benefits, chief among them bringing disenfranchised students — who often do not participate in school athletics — into the community to be accepted and celebrated. “Those esports members and players carry just as much swagger, just as much social credibility as do […]
Scooped by Peter Mellow |
Justin is a quadriplegic and can't participate in traditional sport or physical activity, but gaming is a valuable outlet for him, and many other people with a disability.
Scooped by Peter Mellow |
Licensed video game movies get a bad rap – but free film-makers from the franchises and you get some great films about games. Here are some of the best
Scooped by Peter Mellow |
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
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A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium, entrepreneur Herman Narula makes the case for a new understanding of gaming -- one that includes the power to create new worlds, connect people and shape the economy.
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It started as a trick played on a young IT engineer, and has inspired art installations and even social experiments. Its creators – and those they influenced – hail the bleeping genius of a coin-op classic
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44% of adolescents who game heavily report a better sense of wellbeing than those who game less or don't play video games at all.
Scooped by Peter Mellow |
The legendary designer behind Super Mario, Zelda and many other Nintendo classics understood how technological innovation and sharp ideas could work together. At 70, he’s lost none of his sense of fun
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The UK competition watchdog launches a market investigation into cloud gaming and mobile browsers.
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For the first time in the 13-year history of video game Just Dance, Florent Devlesaver will see himself dancing on screen.
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Microsoft’s new Games for Work app allows workers to play four games together during meetings on its communications service Teams.
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Reflexes start to decline in your 20s, but that doesn’t mean you can’t be competitive at first-person shooters any more. Keith Stuart shares some hard-won knowledge
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Becoming a parent has made my Elder Scrolls marathons and hours-long Zelda sessions mostly a thing of the past. Now taking on a video game after hours is a rare lifeline to my former self
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Several maps in “Call of Duty: Modern Warfare II” use real world locales as inspiration. One such source of inspiration is considering legal action.
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The virtual reality killer app won’t be epic. Normal video games already do that better. So why not let VR be funny and weird?
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The Google Doodle is inspired by games like Nintendo’s “Splatoon,” online battle arena game “League of Legends,” and indie adventure game “Journey.”
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New overseas research has found those who played at least 21 hours of video games a week exhibited better cognitive performance.
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Additional research necessary to parse potential benefits and harms of video games on the developing brain
Rescooped by Peter Mellow from EdTech: The New Normal |
If you stumble on one you just can't beat, there is no other choice but to watch others do it online.
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Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
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Victorian coroner says 13-year-old’s parents and school were not aware of risks posed by extensive gaming or how it related to behaviour
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It tanked the game giant’s share price and was a gargantuan flop – but it’s the most endearingly weird console I’ve owned