Gamification, education and our children
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The transformative power of video games

A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium, entrepreneur Herman Narula makes the case for a new understanding of gaming -- one that includes the power to create new worlds, connect people and shape the economy.

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Gamification, education and our children
Gamification and education
Curated by Peter Mellow