Gamification, education and our children
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Tetris: How a US teenager achieved the 'impossible' and what his feat tells us about humanities' capabilties.

Tetris: How a US teenager achieved the 'impossible' and what his feat tells us about humanities' capabilties. | Gamification, education and our children | Scoop.it
A mind-boggling achievement in a classic video game reveals wider lessons about the extreme limits of human performance – and how we can extend them.
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Gamification, education and our children
Gamification and education
Curated by Peter Mellow