Gamification, education and our children
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Report Says 17 Percent of Gamers Identify as L.G.B.T.Q.

Report Says 17 Percent of Gamers Identify as L.G.B.T.Q. | Gamification, education and our children | Scoop.it
In its first survey of the video game industry, the advocacy group GLAAD determined that few console games include queer characters.
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Gamification, education and our children
Gamification and education
Curated by Peter Mellow