Game-Based Learning: Developing an Institutional Strategy
by Rhonda Epper, Anne Derryberry, and Sean Jackson
Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the adoption of game-based learning in higher education over the coming years, including student expectations, new technologies, and new structures for recognizing learning and student achievement.
This bulletin explores these topics and provides a framework for successful integration of game-based learning at postsecondary education institutions. The basis for the institutional framework is derived from the authors’ own experiences as well as a set of selected interviews with institutions pursuing game-based learning strategies.
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